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Hawkeye just can't specialize like every other character can, and it ends up hurting him.
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really a reason to ever use Ninja Master over Rogue. And, honestly, with things like Critical Smash, Broken Lines, and Magic Smash, there's not. Dark Charlotte can also apply all three debuffs simultaneously and whip out some great magic damage. Without Super Stat Down, Riesz is better at debuffs. Unfortunately, anything Hawkeye can do, someone else can do better. Rogue ends up competing with Angela for magic damage - and remember, Ancient Curse goes brrrrbboooobmmmb. He does get access to auto buffing if you don't have Riesz, but it's random. Unfortunately, they're all quite situational, and he just doesn't bring much damage to the table to make up for it. Light Angela with a Light Riesz and Dark Kevin would also make for a beautifully well-rounded team that covers most bases but ends up relying on healing items more often.Light/Light Hawkeye has a bunch of unique buffs - and some debuffs - that are pretty tough to replicate.Dark Angela, Dark Duran and Dark Hawkeye also make for fierce opponents as they set traps and use magic to barely give any normal enemies the chance to attack.Light Angela paired with Light Duran or Light Charlotte would make a fully supportive team that leads the charge with magic and attack power through Duran.Although she isn’t a healer at all, a strong magic user is a powerful ally on any well-balanced team.Īngela is good at holding her own when it comes to magic but does best on teams that can heal her as she doesn’t learn healing abilities herself. Anyone looking for the widest range of elemental options to target weaknesses or rely heavily on weakening the enemy over time will want to add Angela to their team. It should be noted that going down the Light path does lock Angela out of using dark type magic but offers more elemental options at her disposal. The Dark path has a strong emphasis on long-term effects that help consistently drain health from enemies. The Light path allows players to learn focused magic spells and area of attack magic, making for big splashy displays that hurt elemental weaknesses. No one stands a chance against their quick fire power.ġ000-ton block of ice falls and deals massive damage to enemies in the area of attackĭeciding which path to take with Angela depends on if it’s more important to go in with strong attacks that eat up MP quickly or hinder enemies slowly over time before dealing the final blow while typically using less MP. Spellbinders can annihilate enemies like a Rune Seer with the magical range of a Magus. They are experts in many kinds of magic attacks.ĭeal damage regardless of resistant elementĪn Angela original: two opposing elements combine for massive damage One of the topmost Magician classes, Mystic Queens have the magic variety of a Grand Diviner and the elemental prowess of an Archmage.
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Magical bullets fire from the wand and damage the enemy After ally faints (effect cannot overlap) Magic attack increases by 20% for 30 sec. Though magi have lower stamina, they have potent magic. They can also destroy lower-leveled enemies in an instant.ġ0-ton weight falls, damaging enemies in the area of attackĪn incredibly powerful mage class. In addition to damaging spells, Rune Seers can also cause status effects. Wand flies around magically and damages enemy from all sidesĪ magic class with debuff spells. Recover 40% MP when HP drops to 10% or below Archmages can use a variety of powerful elemental attacks to hit enemies where they’re weakest. Magic infuses the spinning wand and creates a tornado, dealing damage to enemies in the areaĪ varied casting class. They can learn abilities that power up their spells to destroy multiple enemies at once. Grand Diviners are great at fighting and learn area attack magic. Magical stars appear and bombard the enemy, dealing damage Magic attack and magic defense increase if ally faints They can learn abilities that use their own HP to increase the damage of their spells. Mystics are good at hindering enemies and proficient with dark spells. Magical hear appears and explodes, dealing damage to the enemy When you reach level 18, you can change your class to one of. Sorceresses can use different types of elemental magic to attack their enemy’s weakness.ĭamage from magic increase by 15% when MP at 100% This Trials of Mana remake guide showcases the first class change options for character Angela. Lunge forward quickly and deal damage with a wandĪ class with a variety of spells.