![mudlet movement mudlet movement](https://i.imgur.com/A0eqbIG.png)
But I use CMud and as far as I can tell it's nothing on my end. Do you guys think it's a mudlet problem, or something else? I've tried enabling and disabling mudlet's force compression off, force telnet GA off, force newline, force MXP off settings. I've tried changing the combatmessage colour config to other colours, to a different background colour, to xterm colours. You start to wield an academy tower shield in your left hand. This is my config colour for it:ĬombatMessages 9 0 You use Newbie Kick on Oleis.Īnd this is what I see (highlight the line and you'll see I'm receiving the combatmessage, but it's coloured black on a black background, and therefore impossible to see). Hi, I don't know if this has been answered before, or if it's even a mudlet problem, but I can't seem to view combatmessages properly.
#MUDLET MOVEMENT HOW TO#
How to compare, order, and spit back out with the proper x next to the aff.? Yes, I could totally make a crap ton of aliases to do this, but I'd rather have something a bit more clean. I'm looking for something to make harvesting, gathering, extraction, synthesis, etc a bit easier. So my question is, if you haven't figured out. Hello, I've done some searches and googling, found a couple scripts, but apparently most links are old or broken. It'll spit back out- Recklessness x2, until reckless is cured then it'll switch loneliness x1 and so on. If I have recklessness, loneliness, and berserking. Then I want to take that new table that was created- and is being constantly updated with every new aff- and make a 'button' that shows the first aff on that cure type table and hopefully have a x-whatever- depending on how many affs, not counting the first one, is in the table. The bot records all player movement and you can retrace anyones movement in-game right back to when the bot was first connected to. That way if I have recklessness and loneliness it'll put recklessness a head of loneliness. Most people use mudlet, if you look at the wotmud forums in help there is a thread. Then take the affs that match up with the testis_list table, from the current_affs table, and put them into another table BUT in the proper order. Trollocs can now increase their move regen by practising Survival. IE, testis_list- all in order as shown in HELP CURES REANIMATION compared with current_affs list. I want to take my list of current active affs- The ones that are on me- and compare them to another list of affs by cures.
#MUDLET MOVEMENT WINDOWS#
NOTE: This package includes Vadi's map window as well as the Tichi System Current features: - Tabbed channel windows for All, Guild, City, Ring, Congregation, and.
#MUDLET MOVEMENT INSTALL#
To install it, simply download the package and use the package manager in Mudlet to install it. I have a question, might get a little complicated. Welcome to the Tichi System This system is designed to make life in Imperian easier. I'm redoing my UI to make it more appealing to me, and easier in combat.
![mudlet movement mudlet movement](https://wiki.stickmud.com/w/images/3/3e/Tinkly_covered_in_light.png)
In mudlet I remember doing this by matching the room name - that would trigger a gate/filter thing which would suck up all the new lines received until the Exits line appeared whereby the gate/filter thing would close.Mudlet coders. youve still got issues detecting actual movement, forced movement. Perhaps I'm going about this the wrong way? Never used Mudlet, but this looks very nice., Calion, 12-Nov-19 01:09 AM, 16. How can I limit the regex to just new lines received since the last match or perhaps I should write the regex so it searches backwards? Perhaps there is a special character I can match which will anchor it to the end of the input from the MUD, like an EOF or something? * then it starts to work but it matches too many lines - it will match the previous 30 lines in the buffer which will include the previous room I was in before moving to the current one, so it all gets very confused very quickly. Whose regex works on but NOT AT ALL on MUSH. So the trigger I've written is like this: The essence of the issue is that I need the description to form a unique hash (I don't have the room's vnums, and room names and exits are not unique), and the room desc is not a fixed number of lines, it's like this (e.g.): The regex works but the problem is that it matches too much. I've tested the regex on and you can see that in action here (). I'm trying to write a multiline regex to match our MUD's roomname, description and exits in one shot.